Project

Learning with 3D reconstructions

The project 'Learning with 3D reconstructions' examines the influence of visual and auditive types of presentations on cognitive processing of archaeological 3D reconstructions and concentrates, among other things, on the depiction of uncertain information.

 

Media presentations of historical events or periods also always address historical places in which the historical events took place. Of many of these places, especially from very early periods, only little remains today. In order to provide the recipients with a concrete and vivid picture of the historical events or periods despite of this, computer-based 3D reconstructions of historical buildings are used more and more frequently. Thereby, visual types of presentation as well as the design of additional textual explanations vary greatly. Visual presentations range from simple sketches to immersive, detailed and accessible 3D presentations. Explanations vary from simple captions to detailed explanations, in textual as well as auditive form. But which of these different types of presentation is best for learning? 

To answer this question, the project 'Learning with 3D reconstructions' examines the influence of visual and auditive types of presentations on cognitive processing of archaeological 3D reconstructions. Thereby, special attention is paid on the depiction of uncertain information, which is often present but rarely visualized in archaeological reconstructions. Attention and knowledge acquisition processes are examined among others by eye tracking. The results of the studies conducted in this project can be used to formulate recommendations for the visual and auditive design of archaeological reconstructions.

Part of the lab

Duration

10/2011 - open

Funding

IWM budget resources

Your contact person

Participants

Publications (6)

 

Articles (peer-reviewed) | Books and book chapters

Articles (peer-reviewed)

  • Glaser, M., Aberle, S., & Schwan, S. (2023). Learning versus researching in a desktop virtual reality: How reception goals influence the processing of uncertain information marked by verbal and visual cues. Computers & Education, 201, Article 104826. https://doi.org/10.1016/j.compedu.2023.104826

    Open Access


  • Glaser, M., Lengyel, D., Toulouse, C., & Schwan, S. (2022). How do we deal with uncertain information? Effects of verbal and visual expressions of uncertainty on learning. Educational Psychology Review, 34(2), 1097-1131. https://doi.org/10.1007/s10648-022-09659-4

    Open Access


  • Glaser, M., & Schwan, S. (2019). Processing textual and visual certainty information about digital architectural models. Computers in Human Behavior, 96, 141-148. https://doi.org/10.1016/j.chb.2019.02.023

    View article


  • Glaser, M., Lengyel, D., Toulouse, C., & Schwan, S. (2017). Designing computer-based learning contents: influence of digital zoom on attention. Educational Technology Research and Development, 65, 1135-1151. https://doi.org/10.1007/s11423-016-9495-9

    View article


  • Kimmel, D., Orthwein, M., & Schwan, S. (2020). Between Reality and Virtuality. Studies on the Authenticity of Realistic Depictions in Museum Learning. In D. Kimmel & S. Brüggerhoff (Eds.). Museen – Orte des Authentischen? Museums – Places of Authenticity? (Bd. 42, pp. 441-462). Verlag des Römisch-Germanischen Zentralmuseums. https://doi.org/10.11588/propylaeum.745

    Open Access

Books and book chapters

  • Glaser, M. (2025). Lernen unsicherer Informationen in historischen virtuellen Realitäten. In Kuchler, C. & Muckel, K. (Hrsg.). Virtual Reality – Zukunft der historischen Bildung? (S. 64-74). Wallstein. https://doi.org/10.5771/9783835387881-64

    Open Access

Cooperation partners